The current version is 4.1.8 and ~76MB big.
It has blood, sweat and tears in it and you find it right
here or in the files section.
While the download is busy, you can also have a look at some
screenshots taken from the game.
Many things are still to be done. If you know how to realise this or
that, or if you found a bug which seems to have a cause, or if you want
to comment in some or an other way, please use the Alpha4 forum. For
now, I wish the game is as much enjoyable as the work on it was.
The list of changes follows.
Changes List
Compared to the old one level Alpha, the new Alpha received some
essential changes. For instance, instead of one level, you have now a
lot more levels, even more than in the final retail version: *g*
-
16 levels + the mysterious level 17 (warning: crash guarantee).
More changes:
-
21 new monster types
have been added to the game: Spitters, Overlords, Gargoyles, Goat Clans
with Bow and Mace, Charging Demons, Hiddens, Magma Demons, Mega Demons,
Drakes, Knights, Witches, Thunder Demons, the Skeleton King, Wyrm,
Unraveler, Incinerator, Goat Lord, Mage, Sneaky Lord and The Dark Lord.
- It's the complete Pandemonium of the Alpha. The monsters come along
with their own appearances, own sounds and colours, but some attack
types are not yet there.
- The last six monsters do now also have proper stats, not the Balrog's anymore.
- The Sneaky Lord was a bit handicapped. Unlike the Hiddens, he didn't
have a second attack animation, which is necessary for the Hidden
attack type, so that he could not perform the typical disappearing
known from the Hiddens. This animation has been crafted, so that he
acts adequately.
- Smaller corrections (seed sizes, dlvls, resistances, mlvls, frame count, attack types).
- There is a completely new monster, too, the
Ice Stalker.
He used to appear in earlier versions, but somehow was removed from the
game (see screenshot section). Now you can find him in the church again.
The Unique monsters have been revised, too. All bosses are included except for quest bosses. There wasn't much to add, only
-
6 new unique monsters (Wrathfire the Doomed and The Dark Lord for example).
- Blizzard didn't seem to like the colouring much. The bosses in the
church and catacombes are blessed with their very special colouration,
but in deeper levels they were only dressed with the General.TRN. Some
bosses didn't differ in colour from their base monster due to that, and
some bosses looked identical (for example the Knights in Hell). The
colouration has been revised, so that you may find some bosses look
quite unfamiliar. Look out for Fangskin and Sinewrot Blackskull for
example.
- The unique Witches now deal damage.
- Smaller corrections (dlvls, attack types, damage). Some bosses had to
be moved to an other dlvl to make them capable of appearing.
-
All three character types are working.
- This doesn't look like a big deal compared to other changes, but in
fact it took up 90% of the time. The result is: Rogue and Sorceror
don't look like the Warrior anymore and behave like themselves. No
charclass makes the game crash with reasonable causes anymore (there is
still the original built-in random crash generator of course, but that
doesn't mean that the chars don't work properly). Anyway, you should
pray often when playing the Sorceror...
-
28 new unique items
have been added: The Undead Crown (which is now dropped by the Skeleton
King), Bloodslayer, Ring of Regha, Helm of Sprits, Sharp Beak,
Lightforge, Bramble, The Deflector, The Bleeder, Overlord's Helm,
Leather of Aut, Torn Flesh of Souls, Dragon's Breach, The Celestial
Axe, Wicked Axe, Bow of the Dead, Deadly Hunter, The Celestial Bow,
Black Razor, Gibbous Moon, Gryphon's Claw, Ice Shank, The Defender,
Immolator, Stormspire, Civerb's Cudgel, Hammer of Jholm and The
Celestial Star.
- The base items stayed more or less the same, but their graphics are now the Beta ones.
Finally, a lot of data was moved around, but you won't notice that ingame, if everything was done fine.
Screenshots
[Shot1]
[Shot2]
[Shot3]
[Shot4]
[Shot5]
[Shot6]